Hello Survivalists, It's time that we discuss some things about Survival and what direction we/you think it should head in for the betterment of the server. I'd like to go ahead and tell you my opinion on things and then you guys can tell me yours, and vote on a couple polls. The Community Over the past 6 months, a lot has changed in the Survival community. It seemingly got more loot based and competitive due to bosses and pvp. I don't think much good came out of this. Players began being toxic and holding grudges. The bosses are cool, and so are the drops, but I feel like they are part of the downfall of the community itself. Due to the saturation of the economy, we slowly added higher and higher tier armor to drops to make them worth getting. The amount of focus we put on pvp seems to not have worked in our favor, as it's driving people apart instead of together. There is a reason why most servers with pvp and lots of competition don't have a friendly community. It just doesn't work out 99% of the time. And for a gamemode like Survival, where the community is the most important factor, that is bad. Most people think of "Friendly Survival" when they think of our golden days. Vanilla-like Survival with a good community and some things to do on the side like Mob Arena and Minigames. The community was 10/10 in these days. There were not many fights in chat, just people enjoying the server like it was intended to be. The Theme I believe another big reason we are not attracting friendly players anymore is simply due to the vibe Survival gives off these days. The spawn we'd been using since Halloween was very dark and not welcoming at all. It was cool, but I think that it was a bad move to keep it like that for so long. Advertising as Friendly Survival back in the day just worked. The reason I thought it would be a good move to change things up to Enhanced Survival was a branding decision. ConspiracyCraft is notoriously dark and eerie, and I wanted to make Survival fit in with our brand. The problem arises because most Survival players don't like dark and eerie. There is much more demand for vanilla-like servers with a great community and positive vibes. The average Survival player doesn't care about bosses, pvp or all the extra fluff. They just want a high quality server to play on with nice people. If they join and get the impression that the server is not a friendly place, they will most likely leave. So, in short, we have been advertising & branding Survival to a market that just doesn't exist (or isn't large enough, at least). The Economy The economy is an extremely important part of any server. On Survival, once the economy crashes, there's only so much left to attain or do. Everything becomes too easy. There are a few things that cause this to happen earlier than it should, and I think the bulk of the problems lie in voting and player owned shops. Voting decreases the value of every item that is attainable from that crate, every week, 24 hours a day. That's a trade-off for exposure through voting lists we have to have, unfortunately. It's why we try to keep the vote rewards minimal at the beginning of the map. Player owned shops on the other hand make it much easier for a player to reach "end-game" status, but we don't necessarily have to have those. The shorter it takes for someone to reach their ideal "end-game", the worse it is for the server. It is a debate to be had on whether or not player owned shops are for the greater good of the server or not. I think it would be great to keep them around, but place more restrictions on them so they are not just a one-stop shop for all of the end-game items you need once you get some money from voting and mining. These shops also all have grinders, which basically makes it to where new players don't need to have one themselves. I think a fair trade-off here would be to raise the requirements for having a shop warp to say, Architect, limit the amount of items a shop can sell, and prevent them from having grinders and end portals. Conclusion It is my opinion that we should go back to our roots and embrace Friendly Survival to the fullest extent in order to revive the gamemode. We have been focusing too much on things that do not really help grow our community in the past 6 months, such as loot, bosses and pvp. The community is far more important for the server's growth than being able to slay some bosses and get some loot. Please give your honest feedback on my opinions, I would love to hear it.