1 - Make /sethomes obtainable through Mcmmo You can't expect everyone to be able to purchase more homes from the shop, they need to be obtainable through other ways. Imagine not having a donor rank and only playing with 1 home throughout the whole map, that is actually unplayable, you have pay to play. 2 - Make Rare/Legendary keys obtainable through playing The fun thing about bosses last map was that you didn't have to pay IRL money to get keys, you could grind your way and fight bosses and get those rare keys, bring that back. 3 - Make crops/blocks sell for 50% more The way it is right now is just so grindy, and grinding is not fun, you can grind one week or even a month then people will get bored and leave. Crops sell for such a low price that it's not even worth it. A stack of carrots can sell for 40$ when in a shop, 1 sea lantern costs 50$. you can't even buy basic stuff. 4 - More drops from mobs With the low spawn rates caused by the lag which is understandable, it is only fair if the drops also increase, if we're getting 50% less spawns, we should also get 50% more drops to balance it out. 5 - Remove the Mcmmo cap 6 - /God /fly in the nether Exploring the nether is least exciting thing you can do in the game, usually you're only doing it to get materials, why does it have to be dangerous without /god or /fly, we had those perks last map and it didn't cause any issues, I'm sure everyone would like to have them back, it's not like in the end where you can just use an Elytra and fly in a straight line, the nether requires /fly. 7 - Diamond rank should have reserved slots when the server is full 8 - Make Shulkers not count towards the mob cap That is just stupid, imagine travelling 1000 blocks to finally find an end city and oh well half of them just despawned, good luck with that. 9 - More 1.14 village and pillage features we can't have lots of villagers, we can't make them zombies and cure them, we also can't have raids. map 5 is basically 1.13 with a few extra blocks. Most of the 1.14 features are disabled.