1. Farms The main source of income on this server is mainly spawners, voting, koth keys, and any other event. New players that join the server may have trouble starting off and making a decent source of income. in the next map i think there should be more varieties of income such as farms. In this map there is only sugarcane and nether warts for farming income. I think in the next map there should be melons, pumpkins, and cactus as well as sugarcane and nether warts. Cactus will get rid of the need to have 5 ig spawners just to make some decent money, players will be able maybe grind mcmmo in their base with zombie spawners or what not while their cactus farm is making them a decent source of income. Pumpkins and melons will make players have to play more to get income but without spending a fortune on spawners it could possibly make the lower level players and or higher level players that use pumpkins or melons for a source of mcmmo and or money more active which could even bring more popularity to the server seeing that more players are online. 2. Shop The shop is a little pathetic not to be rude lmao. It's very confusing and annoying in my opinion, half of the shop is from /shop and the other half is from /warp shop. its just annoying to look in the /shop and see that the item your looking for isn't there then go to /warp shop and you have to run like a whole circle to find what your looking for. i think for the shop you should just have big warp shop with maybe like a mob that when you click on it it shows you a certain amount of things you can buy or sell using right/left click. There can be different mobs such as a raiding mob that shows you raiding supplies to buy, or a mob that shows you different building materials to buy. That way its easier to get to the thing you wanna buy and or sell. 3. Biomes All though the 8 or so biomes are cool and have very nice designs i think there should just be a big 10k by 10k world where there are caves and you actually mine. back to talking about income, mining is a good source of income for new players to get some quick money to start off. in the biomes there is almost no place to mine because they are only like 10 blocks deep or so. a 10k by 10k world would also make unclaimed bases popular again, as cool as it is to have a huge claimed base with walls just to store some stuff it's very annoying cause i personally would rather go to the wilderness and make a sky base or an underground base like 60 blocks down. A 10k by 10k world will also make it slightly harder to find claimed bases, in the biomes you can fly and or run 2k blocks or so to the edge and you will most likely find a claimed base on the edge. A 10k by 10k world will add more difficulty to raiding bases and finding them. Another thing you should add if you do happen to add the 10k by 10k world is the command /wild this will give starters or anyone the ability to teleport to a random place in the wild without having to worry about getting killed trying to get to that point. 4.ranks @dizzyy brought it to my attention that some players are not willing to pay money to buy a rank and made a cool suggestion of having players able to buy ranks through virtual money. I think this could be a great idea if the right prices are put on the ranks. Most new players are already at a slight disadvantage because most players on this server have ranks and I think that if they see that you can buy ranks through virtual money it would motivate them to play more and spend more time on the server in order earn get enough money to buy a rank. Ranks could end up becoming an influencing thing towards all players as they would want to level up their ranks to unlock higher quality kits and commands. Obviously the ranks would have to cost a fair amount of money so that players don't abuse this feature and end up at a really high rank at the start of the map update. I believe we should allow everyone to have a rank. For this to not overpower the donator ranks, dizzyy d I have thought that you could possibly upgrade the donator ranks and then you could create some new ranks for this feature ( king , champion ) kind of thing. With this feature to have a chance of featuring into the server - we think it could help attract new players to want to start playing to unlock more kits than just spending constantly on mob spawners, creeper eggs and things along the lines of that. I hope you consider implementing this feature into the server as it could help change the server's popularity drastically and make conspiracy as good as it could get! 5.spawners This one i don't really have a solution to but just want to bring this to attention. I feel like spawners are way too easy to get i mean for 1 the faction "autists has 5 billion dollars worth of spawners, i get that it's the end of the map and all but i feel like that is an absurd amount of money even for end of the map. Another example is i just started playing again maybe last week or so and in the first 2 or 3 days i already had maybe like a whole stack of spawners combined just from the meteors, voting, and koth keys. One final example i have for this is dizzyy was able to get 500 spawners in just a month from voting, koths, and meteors. Spawners are just way too easy to get. Like i said i don't have a solution to this problem but i'm hoping some of the staff will be able to solve this problem. Those are all the suggestions i have for the next map. I hope you take some of these ideas into consideration. Thank you!