Em... Hi. I always feel like bosses in map 4 does nothing to stimulate teamwork. I noticed bosses were made harder to counter this, but in vain. Hence, I introduce you to my solution: Replacing Boss Eggs/Souls with Dungeons So, what I did is that, instead of spawning a boss (which is basically a strong mob...) and kill it by yourself in secret, you're forced to recruit players to fight a boss in a dungeon. Players need to enter the dungeon, solve the puzzles, and fight the boss. What's more, I created a lot of measures to prevent solo-ing the dungeon and to force teamwork. The whole suggestion can be long and definitely boring to read, so I just created the draft in a world. http://www.mediafire.com/file/hppkh99femgt4co/1%2B1%3D2.zip/file (Note that this is in 1.13. Staff can join that for sure :/) (I uploaded it to MediaFire so I know how many downloaded) I didn't create any puzzles to play and bosses to fight. All are planned and written into a book. If this suggestion is accepted, I can create actual "prototypes" (lol) to demonstrate further. No worries, what can be done with command blocks MUST be achievable with plugins. So, please consider my suggestion. The current boss is a bit dull despite being difficult.